(Display only) The default time zone setting determines when schedules are active. In addition, the default time zone is applied to users and call handlers that have the Use Default Time Zone check box checked.
Note The default time zone can be changed only by using the command-line interface (CLI).
System Default Language
Select the default language in which system prompts are played to users and callers.
Note Depending on your license settings, United States English may not be available.
System Default TTS Language
Select the Text to Speech (TTS) language that will be used if a TTS engine is not available for the phone language being used by a user or a call. For example, if a user is using the Arabic language, but no TTS engine is available for Arabic, the user will hear TTS in the language you select here. This is typically the same language that you selected in the System Default Language field. However, not all of the languages supported for system prompts are supported by the Text to Speech engine.
Note Depending on your license settings, United States English may not be available.
Recording Format
Select the default format (or codec) for recorded messages.
Default setting: G.711 Mu-Law.
Maximum Greeting Length
Enter the maximum length for system call handler greetings. The range is 1 to 1,200 seconds.
Default setting: 90 seconds.
Target Decibel Level for Recordings and Messages
If audio normalization is enabled for a port group, enter the average volume, in decibels, that Cisco Unity Connection automatically maintains for recording voice messages and user greetings.
Decibel levels are specified in negative numbers. For example, -26 db is louder than -45 db.
Default setting: -26 decibels.
Default Partition
Select the partition that Cisco Unity Connection uses as the default partition when you create new objects that are not based on other objects, for example, when you create a new call handler template, directory handler, interview handler, or VPIM location. (This partition is selected by default in the Partition list on these pages, but you can select a different partition from the list at any time.)
Note that changing the default partition does not affect any objects that have already been created.
Default Search Scope
Select the search space that Cisco Unity Connection uses as the default search scope when you create new objects that are not based on other objects, for example, when you create a new direct or forwarded routing rule. (This search space is selected by default in the Search Scope list on these pages, but you can select a different search space from the list at any time.)
Note that changing the default search scope does not affect any objects that have already been created.
When a Recipient Cannot Be Found
Select the action that Cisco Unity Connection takes when receiving an SMTP message from an IMAP client where a recipient does not map to any known user or VPIM contact:
•Send a Non-Deliverable Receipt—Unity Connection responds to the message sender with a non-delivery receipt (NDR).
•Relay Message to Smart Host—Unity Connection relays the message to the smart host for delivery to a different server.
Note You configure the SMTP smart host on the System Settings > SMTP Configuration > Smart Host page.
Default setting: Send a Non-Deliverable Receipt.
IP Addressing Mode (Cisco Unity Connection 8.5 and later only)
When Cisco Unity Connection is configured for IPv6, select the option from the list to control where Unity Connection listens for incoming traffic:
•IPv4
•IPv6
•IPv4 and IPv6
This setting is applicable to integrations with Cisco Unified Communications Manager phone systems via SCCP or SIP.
Default Setting: IPv4
Note This setting is applicable to Unity Connection only. IPv6 is not supported in Cisco Unified Communications Manager Business Edition.
Authenticate Graphics for HTML Notification
Select the authentication mode that prompts users to enter their Unity Connection credentials to receive images in the HTML email notification. When the credentials get authenticated the images are displayed in the email notification. This facilitates the administrator to imply the authentication policy for displaying the status items, message status, and images within a notification.
Non-authentication Mode: When you disable the authentication mode, the status items, message status, and images are displayed within a notification without prompting user for the credentials.
Note Verify the email server and email client settings to confirm the support for display of images if used within the HTML notification template.
To delete a server, check the check box to the left of the display name, and select Delete Selected. You can delete multiple servers at once.
Add New
To add a server, select the Add New button. A new page opens, on which you enter data applicable to the new server.
Host Name/IP Address
(Display only) The host name or IP address of the Cisco Unity Connection server in a Unity Connection cluster. If Unity Connection is not configured for a cluster, this field displays the host name or IP address of the local Unity Connection server.
Description
(Display only) A description of the Cisco Unity Connection server in a Unity Connection cluster.
(Applicable to Cisco Unity Connection configurations only.) Select the criteria by which to limit the display of search results:
•All—Display all search results, regardless of the Cisco Unity Connection location to which they belong.
•Location—Display only results that belong to a particular Unity Connection location. When you select this option, choose the name of the location from the Where Name Is list.
Display Name
The name of the authentication rule. Select the Display Name to go to the specific page for the authentication rule.
Delete Selected
To delete an authentication rule, check the check box to the left of the display name, and select Delete Selected. You can delete multiple authentication rules at once.
Add New
To add an authentication rule, select the Add New button. A new page opens, on which you enter data applicable to the authentication rule.
Enter a descriptive name for the authentication rule.
Failed Sign-In ____ Attempts
Enter the number of failed sign-in attempts after which users cannot access Cisco Unity Connection.
When set to 0 (zero), there is no limit to the number of failed sign-in attempts, and the user is not locked out of the account.
Default setting: 3 attempts.
No Limit for Failed Sign-Ins
Check this check box so that there is no limit to the number of failed sign-in attempts, and the user is not locked out of the account.
Reset Failed Sign-In Attempts Every ____ Minutes
Enter the number of minutes after which Cisco Unity Connection clears the count of failed sign-in attempts (unless the failed sign-in limit is already reached and the account is locked).
When set to 0 (zero), a failed sign-in attempt results in the user account being locked until manually unlocked by an administrator.
Default setting: 30 minutes.
Lockout Duration ____ Minutes
Enter the number of minutes that a user account remains locked after the number of allowed Failed Sign-In attempts has been reached. While the account is locked, Cisco Unity Connection prevents the user from accessing Unity Connection by phone.
If a value of 0 (zero) is entered, the account remains locked until manually unlocked by the administrator.
Default setting: 30 minutes.
Administrator Must Unlock
Check this check box so that accounts remain locked until manually unlocked by the administrator.
Minimum Duration Between Credential Changes ____ Minutes
Enter the number of minutes that must elapse between password changes. This setting does not apply when administrators are changing the password in Cisco Unity Connection Administration.
Default setting: 1440 minutes (1 day).
Credential Expires After ____ Days
Default setting: 180 days.
Never Expires
Check this check box so that passwords or PINs based on this authentication rule never expire. Use of this check box is most applicable for low-security users or for accounts that can be accessed by more than one person. Note that when this check box is checked, the user is still able to change passwords or PINs at any time.
Expiration Warning Days
Enter the number of days before passwords or PINs expire that Cisco Unity Connection will warn users that a password or PIN is about to expire.
A value of 0 (zero) means that Unity Connection will not warn users that a password or PIN is about to expire.
Default setting: 15 days.
Minimum Credential Length
Enter the required number of digits for user passwords and PINs. In general, shorter passwords and PINs are easier to use, but longer passwords and PINs are more secure. We recommend requiring eight or more digits.
When you change the minimum credential length, users are required to use the new length the next time that they change the password or PIN.
Enter a value between 1 and 64 digits.
Default setting: 8 digits.
Stored Number of Previous Credentials
Enter a value for the number of previous passwords or PINs that Cisco Unity Connection stores for a user. When a user enters a new password or PIN, Unity Connection compares it to the stored passwords or PINs, and rejects it if it matches a password or PIN in the history.
A value of 0 (zero) means that Unity Connection does not store any previous passwords or PINs for the user.
Default setting: 5 passwords or PINs.
Check for Trivial Passwords
Check this check box to have Cisco Unity Connection verify that a new password or PIN meets the following criteria when the passwords or PINs are changed by using Cisco Unity Connection Administration, the Unity Connection Messaging Assistant, or the Unity Connection conversation:
•The digits are not all the same (for example, 9999).
•The digits are not consecutive (for example, 1234 or 4321).
•The password or PIN is not the same as the primary extension that is assigned to the user.
In addition to checking this check box, consider providing users with a password or PIN policy that advises them to avoid specifying a password or PIN that:
•Spells their first or last name, their organization or company name, or any other obvious words.
•Contains their primary extension.
•Is the reverse of their primary extension or contains the reverse of their primary extension.
•Uses the same digits more than twice in a row (for example, 900012).
•Is a 1-digit increment of a previous password or PIN (for example, 20185 to 20186).
•Contains fewer than three different digits (for example, 18181).
See Also
Edit Authentication Rule
Table 12-6 Edit Authentication Rule Page
Field
Description
Display Name
Enter a descriptive name for the authentication rule.
Failed Sign-In ____ Attempts
Enter the number of failed sign-in attempts after which users cannot access Cisco Unity Connection.
When set to 0 (zero), there is no limit to the number of failed sign-in attempts, and the user is not locked out of the account.
Default setting: 3 attempts.
No Limit for Failed Sign-Ins
Check this check box so that there is no limit to the number of failed sign-in attempts, and the user is not locked out of the account.
Reset Failed Sign-In Attempts Every ____ Minutes
Enter the number of minutes after which Cisco Unity Connection clears the count of failed sign-in attempts (unless the failed sign-in limit is already reached and the account is locked).
When set to 0 (zero), a failed sign-in attempt results in the user account being locked until manually unlocked by an administrator.
Default setting: 30 minutes.
Lockout Duration ____ Minutes
Enter the number of minutes that a user account remains locked after the number of allowed Failed Sign-In attempts has been reached. While the account is locked, Cisco Unity Connection prevents the user from accessing Unity Connection by phone.
If a value of 0 (zero) is entered, the account remains locked until manually unlocked by the administrator.
Default setting: 30 minutes.
Administrator Must Unlock
Check this check box so that accounts remain locked until manually unlocked by the administrator.
Minimum Duration Between Credential Changes ____ Minutes
Enter the number of minutes that must elapse between password changes. This setting does not apply when administrators are changing the password in Cisco Unity Connection Administration.
Default setting: 1440 minutes (1 day).
Credential Expires After ____ Days
Default setting: 180 days.
Never Expires
Check this check box so that passwords or PINs based on this authentication rule never expire. Use of this check box is most applicable for low-security users or for accounts that can be accessed by more than one person. Note that when this check box is checked, the user is still able to change passwords or PINs at any time.
Expiration Warning Days
Enter the number of days before passwords or PINs expire that Cisco Unity Connection will warn users that a password or PIN is about to expire.
A value of 0 (zero) means that Unity Connection will not warn users that a password or PIN is about to expire.
Default setting: 0 days.
Minimum Credential Length
Enter the required number of digits for user passwords and PINs. In general, shorter passwords and PINs are easier to use, but longer passwords and PINs are more secure. We recommend requiring eight or more digits.
When you change the minimum credential length, users are required to use the new length the next time that they change the password or PIN.
Enter a value between 1 and 64 digits.
Default setting: 8 digits.
Stored Number of Previous Credentials
Enter a value for the number of previous passwords or PINs that Cisco Unity Connection stores for a user. When a user enters a new password or PIN, Unity Connection compares it to the stored passwords or PINs, and rejects it if it matches a password or PIN in the history.
A value of 0 (zero) means that Unity Connection does not store any previous passwords or PINs for the user.
Default setting: 5 passwords or PINs.
Check for Trivial Passwords
Check this check box to have Cisco Unity Connection verify that a new password or PIN meets the following criteria when the passwords or PINs are changed by using Cisco Unity Connection Administration, the Unity Connection Messaging Assistant, or the Unity Connection conversation:
•The digits are not all the same (for example, 9999).
•The digits are not consecutive (for example, 1234 or 4321).
•The password or PIN is not the same as the primary extension that is assigned to the user.
In addition to checking this check box, consider providing users with a password or PIN policy that advises them to avoid specifying a password or PIN that:
•Spells their first or last name, their organization or company name, or any other obvious words.
•Contains their primary extension.
•Is the reverse of their primary extension or contains the reverse of their primary extension.
•Uses the same digits more than twice in a row (for example, 900012).
•Is a 1-digit increment of a previous password or PIN (for example, 20185 to 20186).
•Contains fewer than three different digits (for example, 18181).
See Also
Roles
Table 12-7 Roles Page
Field
Description
Name
The name of the administrative role. Select the role Name to go to the Edit Role page for the role.
Description
(Display only) A brief description of the role privileges.
Select Role Assignments to view a list of users that are assigned to the role. You can also remove users from the role, view a list of users not assigned to the role, and assign users to the role.
Role Privileges
(Display only) This table lists the privileges that the administrative role has rights to perform, including Create, View, Update, Delete, and Execute.
To delete a restriction table, check the check box to the left of the display name, and select Delete Selected. You can delete multiple restriction tables at once.
Enter a descriptive name for the restriction table.
Maximum Length of Dial String
Enter the maximum number of digits—including access codes—in a call transfer, message notification, or fax delivery number. Only the dial strings that contain a number of digits fewer than or equal to the Maximum Length of Dial String value are checked against the restriction table. Dial strings that contain more than the Maximum Length of Dial String value are not permitted.
For example, if local calls in your area are seven digits long, and you want to prevent users from using long distance phone numbers, enter 8 in the Maximum Length of Dial String field. (A local number plus the access code for the phone system equals 8 digits.)
Default setting: 30 digits.
Minimum Length of Dial String
Enter the minimum number of digits—including access codes—in a call transfer, message notification, or fax delivery number. Only the dial strings that contain a number of digits greater than or equal to the Minimum Length of Dial String value are checked against the restriction table. Dial strings that contain fewer than the Minimum Length of Dial String value are not permitted.
For example, to prohibit users from using four-digit numbers, enter 5 in the Minimum Length of Dial String field.
Default setting: 1 digit.
New Restriction Patterns Are Blocked by Default
Indicate whether new restriction patterns should be flagged as Blocked by default.
Enter a descriptive name for the restriction table.
Maximum Length of Dial String
Enter the maximum number of digits—including access codes—in a call transfer, message notification, or fax delivery number. Only the dial strings that contain a number of digits fewer than or equal to the Maximum Length of Dial String value are checked against the restriction table. Dial strings that contain more than the Maximum Length of Dial String value are not permitted.
For example, if local calls in your area are seven digits long, and you want to prevent users from using long distance phone numbers, enter 8 in the Maximum Length of Dial String field. (A local number plus the access code for the phone system equals 8 digits.)
Default setting: 30 digits.
Minimum Length of Dial String
Enter the minimum number of digits—including access codes—in a call transfer, message notification, or fax delivery number. Only the dial strings that contain a number of digits greater than or equal to the Minimum Length of Dial String value are checked against the restriction table. Dial strings that contain fewer than the Minimum Length of Dial String value are not permitted.
For example, to prohibit users from using four-digit numbers, enter 5 in the Minimum Length of Dial String field.
Default setting: 1 digit.
New Restriction Patterns are Blocked by Default
Indicate whether new restriction patterns should be flagged as Blocked by default.
Default setting: Check box not checked.
Order
(Display only) Indicates the order in which the Unity Connection evaluates the pattern when applying the restriction table. Select Add New to add a new pattern, or Change Order to change the order of the patterns.
Note that the order of the patterns is important. Cisco Unity Connection sequentially compares a phone number to the call patterns in the restriction table, starting with call pattern 0. If a number matches more than one call pattern, the number is permitted or restricted according to the first call pattern that it matches. The last pattern in the table always matches all numbers (*).
Blocked
Check this check box to have Cisco Unity Connection prohibit use of phone numbers that match the pattern.
Pattern
Enter specific numbers or patterns of numbers that can be permitted or restricted. Include external and long-distance access codes. Use digits 0 through 9 and the following special characters:
•* to match zero or more digits.
•? to match exactly one digit. Each ? serves as a placeholder for one digit.
To change the order of patterns in a restriction table, select the pattern in the list, then select the up or down arrow to move the pattern relative to the other patterns in the list. When you are done, select Save.
Demonstration (Demo): Unity Connection remains in the "Demo" mode until it connects to the ELM server for the first time. The "Demo" mode is available only for 60 days of grace period and then the license status changes to "Expire".
Compliance: If the required number of licenses for the desired features are installed on the ELM server, the license status is "Compliance".
Violation: If the required number of licenses for the desired features are not installed on the ELM server, the license status becomes "Violation". The "Violation" mode is available only for 60 days of grace period and then the license status changes to "Expire".
Expire: If you do not obtain and install the required number of licenses for the desired features on the ELM server within the 60 days of grace period, the license status becomes "Expire".
Note For more information on the ELM server and its configuration, refer to ELM user guide at
Enter a descriptive name that other administrators will recognize when they work with this schedule.
Start Time
From the lists, select the hour, minute, and a.m. or p.m. designation at which the schedule becomes active.
End Time
From the lists, select the hour, minute, and a.m. or p.m. designation at which time the schedule becomes inactive.
Note The end time must be later than the start time. To specify an end time of midnight (12:00 am), check the End of Day check box.
End of Day
Check this check box to specify that the schedule becomes inactive at midnight (the end of the day).
Active Every Day
Check this check box to make the schedule active every day of the week (including weekends) between the start time and end time that you specify for this schedule detail.
Active Weekdays
Check this check box to make the schedule active every week day (Monday through Friday, weekends excluded) between the start time and end time that you specify for this schedule detail.
Active Monday
Check this check box to make the schedule active each Monday between the start time and end time that you specify for this schedule detail.
Active Tuesday
Check this check box to make the schedule active each Tuesday between the start time and end time that you specify for this schedule detail.
Active Wednesday
Check this check box to make the schedule active each Wednesday between the start time and end time that you specify for this schedule detail.
Active Thursday
Check this check box to make the schedule active each Thursday between the start time and end time that you specify for this schedule detail.
Active Friday
Check this check box to make the schedule active each Friday between the start time and end time that you specify for this schedule detail.
Active Saturday
Check this check box to make the schedule active each Saturday between the start time and end time that you specify for this schedule detail.
Active Sunday
Check this check box to make the schedule active each Sunday between the start time and end time that you specify for this schedule detail.
See Also
Edit Schedule Detail
Table 12-18 Edit Schedule Detail Page
Field
Description
Name
Enter a descriptive name that other administrators will recognize when they work with this schedule.
Start Time
From the lists, select the hour, minute, and a.m. or p.m. designation at which the schedule becomes active.
End Time
From the lists, select the hour, minute, and a.m. or p.m. designation at which time the schedule becomes inactive.
Note The end time must be later than the start time. To specify an end time of midnight (12:00 am), check the End of Day check box.
End of Day
Check this check box to specify that the schedule becomes inactive at midnight (the end of the day).
Active Every Day
Check this check box to make the schedule active every day of the week (including weekends) between the start time and end time that you specify for this schedule detail.
Active Weekdays
Check this check box to make the schedule active every week day (Monday through Friday, weekends excluded) between the start time and end time that you specify for this schedule detail.
Active Monday
Check this check box to make the schedule active each Monday between the start time and end time that you specify for this schedule detail.
Active Tuesday
Check this check box to make the schedule active each Tuesday between the start time and end time that you specify for this schedule detail.
Active Wednesday
Check this check box to make the schedule active each Wednesday between the start time and end time that you specify for this schedule detail.
Active Thursday
Check this check box to make the schedule active each Thursday between the start time and end time that you specify for this schedule detail.
Active Friday
Check this check box to make the schedule active each Friday between the start time and end time that you specify for this schedule detail.
Active Saturday
Check this check box to make the schedule active each Saturday between the start time and end time that you specify for this schedule detail.
Active Sunday
Check this check box to make the schedule active each Sunday between the start time and end time that you specify for this schedule detail.
To delete a holiday schedule, check the check box to the left of the display name, and select Delete Selected. You can delete multiple holiday schedules at once.
Display Name
(Display only) The name of the holiday schedule. Select the Display Name to edit the schedule.
See Also
New Holiday Schedule
Table 12-20 New Holiday Schedule Page
Field
Description
Display Name
Enter a descriptive name for the holiday schedule.
Enter a descriptive name for the holiday schedule.
Delete Selected
To delete a holiday schedule, check the check box to the left of the display name, and select Delete Selected. You can delete multiple holiday schedules at once.
Add New
To add a holiday schedule, select the Add New button. A new page opens, on which you enter data applicable to the new holiday schedule.
Holiday Name
(Display only) The name of the holiday. Select the Holiday Name to edit the holiday.
Start Date
(Display only) The start date (month, day and year) when the holiday schedule begins to take effect.
End Date
(Display only) The last date (month, day, and year) on which the holiday schedule is in effect.
Start Time
(Display only) The start time when the holiday schedule takes effect on the Start Date and on each day thereafter until the End Date. A time of 12:00 a.m. indicates the start of the day.
End Time
(Display only) The end time when the holiday schedule is no longer in effect on the Start Date and each day thereafter until the End Date.
See Also
New Holiday
Table 12-22 New Holiday Page
Field
Description
Holiday Name
Enter a descriptive name for the range of dates you are defining for the holiday.
Start Date
From the lists, select the month, day, and year when the holiday schedule begins to take effect.
To designate an entire single day as a holiday, select the day as the value for both the Start Date and End Date, select 12:00 a.m. for the Start Time, and check the End of Day check box.
End Date
From the lists, select the last date (month, day, and year) on which the holiday schedule is in effect.
Start Time
From the lists, select the hour, minute, and time of day (a.m. or p.m.) when the holiday schedule takes effect on the Start Date and each day thereafter until the End Date. A time of 12:00 a.m. indicates the start of the day.
To configure a holiday to be in effect the entire day, set the Start Time to 12:00 a.m. and check the End of Day check box.
End Time
From the lists, select the hour, minute, and time of day (a.m. or p.m.) when the holiday schedule is no longer in effect on the Start Date and on each day thereafter until the End Date.
Note The end time must be later than the start time. To specify an end time of midnight (12:00 a.m. or 24:00), check the End of Day check box.
To specify a range of days beginning at the Start Time on the Start Date and continuing until the End Time on the End Date, split the range into multiple holiday entries. For example, to start a holiday weekend on Friday January 1st at 5 p.m. (17:00) and end it on Monday January 4th at 8 a.m. (08:00), create one new holiday and set the Start Date and End Date to January 1st, set a Start Time of 5:00 p.m. and check the End of Day check box; create a second new holiday and set the Start Date to January 2nd and the End Date to January 3rd, set a Start Time of 12:00 a.m. and check the End of Day check box; and create a third new holiday with a Start Date and End Date of January 4th, a Start Time of 12:00 a.m. and an End Time of 8:00 a.m.
End of Day
Check this check box to specify that the schedule is in effect until the end of the day (midnight or 24:00) on the Start Date and on each day thereafter until the End Date.
Uncheck this check box to specify an earlier time of day in the End Time field.
See Also
Edit Holiday
Table 12-23 Edit Holiday Page
Field
Description
Holiday Name
Enter a descriptive name for the range of dates you are defining for the holiday.
Start Date
From the lists, select the month, day, and year when the holiday schedule begins to take effect.
To designate an entire single day as a holiday, select the day as the value for both the Start Date and End Date, select 12:00 a.m. for the Start Time, and check the End of Day check box.
End Date
From the lists, select the last date (month, day, and year) on which the holiday schedule is in effect.
Start Time
From the lists, select the hour, minute, and time of day (a.m. or p.m.) when the holiday schedule takes effect on the Start Date and each day thereafter until the End Date. A time of 12:00 a.m. indicates the start of the day.
To configure a holiday to be in effect the entire day, set the Start Time to 12:00 a.m. and check the End of Day check box.
End Time
From the lists, select the hour, minute, and time of day (a.m. or p.m.) when the holiday schedule is no longer in effect on the Start Date and on each day thereafter until the End Date.
Note The end time must be later than the start time. To specify an end time of midnight (12:00 a.m. or 24:00), check the End of Day check box.
To specify a range of days beginning at the Start Time on the Start Date and continuing until the End Time on the End Date, split the range into multiple holiday entries. For example, to start a holiday weekend on Friday January 1st at 5 p.m. (17:00) and end it on Monday January 4th at 8 a.m. (08:00), create one new holiday and set the Start Date and End Date to January 1st, set a Start Time of 5:00 p.m. and check the End of Day check box; create a second new holiday and set the Start Date to January 2nd and the End Date to January 3rd, set a Start Time of 12:00 a.m. and check the End of Day check box; and create a third new holiday with a Start Date and End Date of January 4th, a Start Time of 12:00 a.m. and an End Time of 8:00 a.m.
End of Day
Check this check box to specify that the schedule is be in effect until the end of the day (midnight or 24:00) on the Start Date and on each day thereafter until the End Date.
Uncheck this check box to specify an earlier time of day in the End Time field.
Enter a name for which you want to define nicknames. The Proper Name appears in the Global Nickname list.
Nickname
Enter variations of the Proper Name. The names you enter here are included as part of the entry for the Proper Name that is displayed in the Global Nicknames list.
See Also
Edit Global Nickname
Table 12-26 Edit Global Nickname Page
Field
Description
Delete Selected
To delete a nickname, check the check box to the left of the nickname, and select Delete Selected. You can delete multiple nicknames at once.
Add New
To add a nickname, select the Add New button. A new row is added to the table, in which you can enter a new nickname.
Nickname
Enter variations of the Proper Name. The names you enter here are included as part of the entry for the Proper Name that is displayed in the Global Nicknames list.
Select the applicable language. Each language that you have installed on the system has a separate subject line format.
Outside Caller Messages
Enter the format for the subject line of messages from outside callers: those who are not Cisco Unity Connection users, and also Unity Connection users who send messages without first signing in to Unity Connection or who have not been automatically identified as Unity Connection users by the Identified User Messaging feature.
User to User Messages
Enter the format for the subject line of messages from callers who are Cisco Unity Connection users: those who have either signed in to Unity Connection, or who have been automatically identified as Unity Connection users because Identified User Messaging is enabled.
Interview Handler Messages
Enter the format for the subject line of messages from interview handlers.
Live Record Messages
Enter the format for the subject line of live record messages.
%CALLERID% (When Unknown)
Enter text to be used in subject lines when the caller ID of the sender of a message is not known.
When the %CALLERID% parameter is used in a subject line format, it is automatically replaced with the ANI Caller ID of the sender of the message. If the ANI Caller ID is not available, the text that you enter in this field is inserted into the subject line instead. For example, if you enter Unknown Caller ID in this field, that text appears in the subject line.
You can also leave this field blank.
%CALLEDID% (When Unknown)
Enter text to be used in subject lines when the number called by the sender of the message is not known.
When the %CALLEDID% parameter is used in a subject line format, it is automatically replaced with the ID of the number called by the sender of the message. If the ID is not available, the text that you enter in this field is inserted into the subject line instead. For example, if you enter Unknown Called ID in this field, that text appears in the subject line.
You can also leave this field blank.
%NAME% (When Unknown)
Enter text to be used in subject lines when both the display name and the ANI Caller Name of the sender of the message are not known.
When the %NAME% parameter is used in the subject line format of an outside caller message, it is automatically replaced with the ANI Caller Name of the sender of the message. If the ANI Caller Name is not available, Cisco Unity Connection inserts the value specified in the %NAME% (When Unknown) field.
When the %NAME% parameter is used in the subject line format of a user to user message, it is automatically replaced with the display name of the sender of the message. If the display name is not available, Unity Connection inserts the ANI Caller Name. If the ANI Caller Name is not available, Unity Connection inserts the value specified in the %NAME% (When Unknown) field.
When the %NAME% parameter is used in the subject line format of an interview handler message, it is automatically replaced with the ANI Caller Name of the sender of the message. If the ANI Caller Name is not available, Unity Connection inserts the display name of the interview handler. If the display name is not available, Unity Connection inserts the value specified in the %NAME% (When Unknown) field.
When %NAME% is used in the Live Record Messages field, it is automatically replaced with the display name of the user who initiated the live record message. If the display name is not available, Unity Connection inserts the ANI Caller Name. If the ANI Caller Name is not available, Unity Connection inserts the value specified in the %NAME% (When Unknown) field.
%EXTENSION% (When Unknown)
Enter text to be used in subject lines when the extension of the sender of the message is not known.
When the %EXTENSION% parameter is used in a subject line format, it is automatically replaced with the extension of the sender of the message, or for messages recorded by call handlers or interview handlers, with the extension of the handler. If the extension is not available, the text that you enter in this field is inserted into the subject line instead. For example, if you enter Unknown Extension in this field, that text appears in the subject line.
You can also leave this field blank.
%U%
Enter text that is used in subject lines when a message is flagged as urgent.
When the %U% parameter is used in a subject line format, it is automatically replaced with the text that you enter in this field if the message is flagged as urgent. If the message is not urgent, this parameter is omitted.
%P%
Enter text that is used in subject lines when a message is flagged as private.
When the %P% parameter is used in a subject line format, it is automatically replaced with the text that you enter in this field if the message is flagged as private. If the message is not private, this parameter is omitted.
%S%
Enter text that is used in subject lines when a message is flagged as secure.
When the %S% parameter is used in a subject line format, it is automatically replaced with the text that you enter in this field if the message is flagged as a secure message. If the message is not a secure message, this parameter is omitted.
%D%
Enter text that is used in subject lines when a message is flagged as a dispatch message.
When the %D% parameter is used in a subject line format, it is automatically replaced with the text that you enter in this field if the message is flagged as a dispatch message. If the message is not a dispatch message, this parameter is omitted.
Table 12-28 Search TTS Descriptions of Message Attachments Page
Field
Description
Language
Select the language of the descriptions that you want to see.
Delete Selected
To delete a message attachment, check the check box to the left of the display name, and select Delete Selected. You can delete multiple message attachments at once.
Add New
To add a message attachment, select the Add New button. A new page opens, on which you enter data applicable to the new message attachment.
Extension
(Display only) The file extension of the message attachment for which the description applies.
Select the file extension to edit the description.
Description
(Display only) The description that is read by Text to Speech (TTS).
See Also
New TTS Description of Message Attachments
Table 12-29 New TTS Description of Message Attachments Page
Field
Description
File Extension
Enter the file extension of the message attachment for which the description applies.
Description
Enter the description that will be read by Text to Speech (TTS).
See Also
Edit TTS Descriptions of Message Attachments
Table 12-30 TTS Descriptions of Message Attachments Page
Field
Description
File Extension
Enter the file extension of the message attachment for which the description applies.
Description
Enter the description that will be read by Text to Speech (TTS).
See Also
Enterprise Parameters
These fields do not apply to Cisco Unified Communications Manager or Cisco Unified Communications Manager Business Edition.
Table 12-31 Enterprise Parameters Page
Field
Description
Parameter Name
(Display only) The name of the enterprise parameter.
Parameter Value
Enter or select the value for the parameter.
Suggested Value
(Display only) The suggested parameter value.
Set to Default
Select the Set to Default button to set all enterprise parameters to the default values.
Check this check box to enable the Unity Connection from Cisco Unity Connection to the fax server.
Uncheck this check box to disable the Unity Connection from Unity Connection to the fax server.
Default setting: Check box not checked.
Fax Server Name
Enter a descriptive name for the fax server.
SMTP Address
Enter the address of the SMTP server.
IP Address
Enter the IP address of the SMTP server.
Use SMTP Smart Host
Check this check box if you are using an SMTP Smart Host. Note that you must also enter the SMTP address in the SMTP Address field.
Uncheck this check box if you are not using an SMTP Smart Host.
See Also
LDAP Setup
Table 12-35 LDAP Setup Page
Field
Description
Enable Synchronizing from LDAP Server
Check this check box so that Cisco Unity Connection gets basic information on Unity Connection users from the LDAP directories that you specify on the LDAP Directory page. Data is synchronized only for the Unity Connection users that you created by importing users from the LDAP directory. Unity Connection does not automatically create new Unity Connection users when new users are added to the LDAP directory.
If you want to use LDAP authentication, you must enable LDAP synchronization.
When LDAP synchronization is enabled, you cannot change Unity Connection user data for the fields that were imported from the LDAP directory. You must change data in the LDAP directory and do one of the following to update the data in Unity Connection:
•Manually resynchronize Unity Connection data with LDAP data by using the Perform Full Sync Now button on the LDAP Directory page.
•If automatic resynchronization is configured on the LDAP Directory page, wait for the next automatic resynchronization to occur.
Some LDAP directories support LDAP persistent search. When Unity Connection is integrated with an LDAP directory that supports persistent search, changes to the directory are replicated to the Unity Connection database immediately instead of being replicated when the next manual or automatic synchronization occurs.
LDAP Server Type
Select the type of LDAP server from which you want Cisco Unity Connection to get user data.
LDAP Attribute for User ID
For LDAP users whose data is imported into Cisco Unity Connection, select the field in the LDAP directory that you want to appear in the Alias field in Unity Connection. Note the following considerations:
•The field that you select must have a value for every user in the LDAP directory.
•Every value for the field that you select must be unique.
•Any LDAP user who does not have a value in the field that you select is not imported into Unity Connection.
•If you are going to create new Unity Connection users by importing LDAP users, and if Unity Connection also already has users who will not be integrated with the LDAP directory, make sure that the users that you import from the directory do not have a value in the field that you select that matches the value in the Alias field for an existing Unity Connection user.
Table 12-36 Find and List LDAP Directory Configurations Page
Field
Description
Find LDAP Directory Where
To find the LDAP directories from which Cisco Unity Connection gets user data, enter the applicable specifications, and select Find.
Add New
To add an LDAP directory, select the Add New button. A new page opens, on which you enter data applicable to the new LDAP directory.
See Also
LDAP Directory Configuration
Table 12-37 LDAP Directory Configuration Page
Field
Description
LDAP Configuration Name
Enter a name for this LDAP configuration. If you are adding several LDAP configurations with different LDAP user search bases, enter a name that identifies the users in the current search base.
LDAP Manager Distinguished Name
Enter the name of an administrator account in the LDAP directory that has access to data in the LDAP user search base that you specify in the LDAP User Search Base field. Cisco Unity Connection uses this account to synchronize Unity Connection data with LDAP data.
We recommend that you use an account dedicated to Unity Connection, with minimum permissions set to "read" all user objects in the search base and with a password set never to expire. (If the password for the administrator account changes, Unity Connection must be reconfigured with the new password.)
If you create more than one configuration, we recommend that you create one administrator account for each configuration and give that account permission to read all user objects only within the corresponding subtree. When creating the configuration, you enter the full distinguished name for the administrator account; therefore the account can reside anywhere in the LDAP directory tree.
LDAP Password
Enter the password for the account that you specified in the LDAP Manager Distinguished Name field.
Confirm Password
Re-enter the password for the account that you specified in the LDAP Manager Distinguished Name field.
LDAP User Search Base
Enter the location in the LDAP directory that contains the user data that you want to synchronize with Cisco Unity Connection user data. Unity Connection imports all users in the tree or subtree (domain or organizational unit) specified by the search base. A Unity Connection server or cluster can only import LDAP data from subtrees with the same directory root, for example, from the same Active Directory forest.
Using an LDAP Directory Other than Active Directory
If you are using an LDAP directory other than Microsoft Active Directory, and if you create a Unity Connection LDAP directory configuration that specifies the root of the directory as the user search base, Unity Connection will import data for every user in the directory. If the root of the directory contains subtrees that you do not want Unity Connection to access (for example, a subtree for service accounts), you should do one of the following:
•Create two or more Unity Connection LDAP directory configurations, and specify search bases that omit the users that you do not want Unity Connection to access.
For directories other than Active Directory, we recommend that you specify user search bases that include the smallest possible number of users to speed synchronization, even when that means creating multiple configurations.
Using Active Directory
If you are using Active Directory and if a domain has child domains, you must create a separate configuration to access each child domain; Unity Connection does not follow Active Directory referrals during synchronization. The same is true for an Active Directory forest that contains multiple trees—you must create at least one configuration to access each tree. In this configuration, you must map the UserPrincipalName (UPN) attribute to the Unity Connection Alias field; the UPN is guaranteed by Active Directory to be unique across the forest.
Using Digital Networking
If you are using Digital Networking to network two or more Unity Connection servers that are each integrated with an LDAP directory, do not specify a user search base on one Unity Connection server that overlaps a user search base on another Unity Connection server, or you will have user accounts and mailboxes for the same Unity Connection user on more than one Unity Connection server.
Check this check box to resynchronize user data in the Cisco Unity Connection database with user data in the LDAP directory one time, rather than at regular intervals.
If you want to use LDAP authentication, uncheck this check box.
When you check this check box, Unity Connection never resynchronizes with the LDAP directory based on values in the Perform a Re-sync Every <Interval> field or in the Next Re-sync Time field.
If you have already created Unity Connection users from LDAP data, this resynchronization imports updated LDAP data for the existing Unity Connection users. However, if new users have been added to the LDAP directory, this resynchronization does not create new Unity Connection users. You must manually create new Unity Connection users by using either the Import Users tool or the Bulk Administration Tool.
Perform a Re-sync Every <Interval>
To resynchronize user data in the Cisco Unity Connection database with user data in the LDAP directory at regular intervals, specify the frequency with which you want the resynchronizations to occur. The minimum interval is six hours.
When you specify a re-sync interval, we recommend that you:
•Stagger synchronization schedules so that multiple LDAP configurations are not querying the same LDAP servers simultaneously.
•Schedule synchronization to occur during nonbusiness hours.
The first resynchronization occurs on the date and time specified in the Next Re-sync Time field.
If you check the Perform Sync Just Once check box, these fields are unavailable, and resynchronization does not occur at the interval specified here.
If you have already created Unity Connection users from LDAP data, this resynchronization imports updated LDAP data for the existing Unity Connection users. However, if new users have been added to the LDAP directory, this resynchronization does not create new Unity Connection users. You must manually create new Unity Connection users by using either the Import Users tool or the Bulk Administration Tool.
Next Re-sync Time (YYYY-MM-DD hh:mm)
Specify the date and time at which you next want Cisco Unity Connection to resynchronize data with the LDAP directory. After that resynchronization, Unity Connection resynchronizes at the interval specified in the Perform a Re-sync Every <Interval> field.
If you check the Perform Sync Just Once check box, this field is unavailable, and resynchronization does not occur on the date and time specified here.
If you have already created Unity Connection users from LDAP data, this resynchronization imports updated LDAP data for the existing Unity Connection users. However, if new users have been added to the LDAP directory, this resynchronization does not create new Unity Connection users. You must manually create new Unity Connection users by using either the Import Users tool or the Bulk Administration Tool.
User ID
The value of the LDAP field that is listed here is stored in the Alias field in the Cisco Unity Connection database.
The field that is listed here was specified on the LDAP Setup page, in the LDAP Attribute for User ID list. You can only change this value by deleting all LDAP configurations, changing the value on the LDAP Setup page, and recreating the LDAP configurations.
Middle Name
Select which value from the LDAP directory to store in the Cisco Unity Connection Middle Name field:
•The value in the LDAP middleName field.
•The value in the LDAP initials field.
Manager ID
The value of the manager field in the LDAP directory is always stored in the Manager ID field in the Cisco Unity Connection database.
Phone Number
Select which value from the LDAP directory to store in the Cisco Unity Connection Phone Number field:
•The value in the LDAP telephoneNumber field.
•The value in the LDAP ipPhone field.
First Name
The value of the givenName field in the LDAP directory is always stored in the First Name field in the Cisco Unity Connection database.
Last Name
The value of the sn field (surname) in the LDAP directory is always stored in the Last Name field in the Cisco Unity Connection database.
Caution Every user that you want to import from the LDAP directory into Unity Connection must have a value in the LDAP sn field. Any LDAP user for whom the value of the sn attribute is blank will not be imported into the Unity Connection database.
Department
The value of the department field in the LDAP directory is always stored in the Department field in the Cisco Unity Connection database.
Mail ID
Select which value from the LDAP directory to store in the Cisco Unity Connection Corporate Email Address field (the value is temporarily stored in the Mail ID field in the Cisco Unified Communications Manager database on the Unity Connection server, which explains why the field name is Mail ID):
Mail ID field:
•The value in the LDAP mail field.
•The value in the LDAP sAMAccountName field.
If you are also configuring unified messaging for Exchange, we recommend that you choose the LDAP mail field. Depending on how you configure unified messaging, having the values from the LDAP mail field in the Unity Connection Corporate Email Address field can simplify configuring Unity Connection to access mailboxes in Exchange.
Host Name or IP Address for Server
Enter the server name or the IP address of the LDAP server that you want Cisco Unity Connection to access when updating the Unity Connection database with changes to the LDAP directory.
If you check the Use SSL check box, specify a host name in this field, or synchronization may fail.
LDAP Port
Enter the port on the LDAP server that Cisco Unity Connection should use to access the LDAP directory.
Use SSL
Check this check box to use SSL to encrypt data that is transmitted between the LDAP server and the Cisco Unity Connection server during synchronization.
If you check this check box, specify a host name in the Host Name or IP Address for Server field, or synchronization may fail.
Select this button and enter the applicable values to add one or more additional LDAP servers that contain the same data and that Cisco Unity Connection can access for resynchonization if the first specified LDAP server fails or is taken out of service for maintenance.
This feature only works when you are using Active Directory for your LDAP directory.
Save
Select Save to save this configuration. After the first time you select Save, the Delete, Copy, Perform Full Sync Now, and Add New buttons appear.
Delete
Select to delete this configuration.
This button is not available until after the first time you save this configuration.
Copy
Select to copy this configuration.
This button is not available until after the first time you save this configuration.
Perform Full Sync Now
Select to resynchronize Cisco Unity Connection user data with user data in the LDAP directory.
This button is not available until after the first time you save this configuration.
Add New
Select to add a new configuration, which allows you to synchronize Cisco Unity Connection data from additional LDAP user search bases.
This button is not available until after the first time you save this configuration.
See Also
LDAP Authentication
Table 12-38 LDAP Authentication Page
Field
Description
Use LDAP Authentication for End Users
Check this check box so that Cisco Unity Connection web applications authenticate user names and passwords against the LDAP directory.
When this check box is not checked, Unity Connection web applications authenticate user names and passwords against the user name and web application password in the Unity Connection database.
When users sign in to Unity Connection by phone, Unity Connection always authenticates based on the voicemail password in the Unity Connection database, never based on any value in the LDAP directory.
LDAP Manager Distinguished Name
Enter the name of an administrator account in the LDAP directory that has access to data in the LDAP user search base that you specify in the LDAP User Search Base field. Cisco Unity Connection uses this account to authenticate user names and passwords that are entered in Unity Connection web applications against user data in the LDAP directory.
LDAP Password
Enter the password for the account that you specified in the LDAP Manager Distinguished Name field.
Confirm Password
Re-enter the password for the account that you specified in the LDAP Manager Distinguished Name field.
LDAP User Search Base
Enter the location in the LDAP directory that contains the user data that you want to use to authenticate user names and passwords that are entered in Cisco Unity Connection web applications.
If you created more than one LDAP configuration, the user search base that you specify here must contain all of the user search bases that you specified in your LDAP configurations.
Host Name or IP Address for Server
Enter the server name or the IP address of the LDAP server that you want to use to authenticate user names and passwords that are entered in Cisco Unity Connection web applications.
If you are configuring SSL, specify a host name in this field, or authentication will probably fail for IMAP clients. If you specify an IP address and the SSL certificate identifies the LDAP server only by host name (which is common; certificates rarely include the IP address of a server), Unity Connection cannot verify the identity of the LDAP server.
When you are using Active Directory for your LDAP directory, we highly recommend that you specify an Active Directory global catalog server for much faster response times and for greater reliability.
If you change this value, and if IMAP clients are accessing Unity Connection, restart the Unity Connection IMAP Server service. If other web applications are accessing Unity Connection (for example, Cisco Personal Communications Assistant), restart the server.
LDAP Port
Enter the port on the LDAP server that Cisco Unity Connection should use to access the LDAP directory.
If you are using Active Directory for your LDAP directory and if you specified an Active Directory global catalog server in the Host Name or IP Address for Server, specify:
•3268 if you are not using SSL to encrypt data that is transmitted between the LDAP server and the Unity Connection server.
•3269 if you are using SSL.
Use SSL
Check this check box to use SSL to encrypt the user name and password that are transmitted between the Cisco Unity Connection server and the LDAP server during authentication.
If you check this check box, specify a host name in the Host Name or IP Address for Server field, or authentication will probably fail for IMAP clients. If you specify an IP address and the SSL certificate identifies the LDAP server only by host name (which is common; certificates rarely include the IP address of a server), Unity Connection cannot verify the identity of the LDAP server.
Select this button and enter the applicable values to add one or more additional LDAP servers that contain the same data and that Cisco Unity Connection can access for authentication if the first specified LDAP server fails or is taken out of service for maintenance.
This feature only works when you are using Active Directory for your LDAP directory.
Table 12-39 Phone Number Conversion Page (Cisco Unity Connection 8.5 and Later Only)
Field
Description
Regular Expression for LDAP Phone Number Pattern
Enter a regular expression to specify which phone numbers to operate on (for example, phone numbers that are 10 digits long) and the portion of the phone numbers to use as a basis for the extensions (for example, the last four digits).
Replacement Pattern
Enter a replacement pattern that specifies whether to use the values selected by the regular expression, or to perform additional operations (for example, to prepend an 8).
Caution Unity Connection validates the syntax of the regular expression but does not validate the replacement pattern, and also cannot validate the result of the regular expression and the replacement pattern. We recommend that you verify the results on the Import Users page of Connection Administration before you create Unity Connection subscribers.
See Also
Find and List LDAP Filters
Table 12-40 Find and List LDAP Filters Page (Cisco Unity Connection 8.5 and Later Only)
Field
Description
Find LDAP Custom Filter Where
To find LDAP filters, enter the applicable specifications, and select Find.
To add a search criterion, select +. Multiple search criteria are Anded together; a filter must match all criteria to be displayed when you select Find.
To remove the last search criterion, select -.
To remove all search criteria except the first, select Clear Filter.
To create a new filter by copying an existing filter, select the icon in the Copy column for the filter that you want to copy. This causes the LDAP Filter Configuration page to appear with the name and text of the selected filter. You must change the name of the new filter before you can save it.
Add New
To add an LDAP custom filter, select the Add New button. A new page opens, on which you enter data applicable to the new LDAP filter.
Table 12-41 SAML Single Sign-On Page (Cisco Unity Connection 10.0(1) and Later Only)
Field
Description
Enable SAML SSO
To enable the SAML SSO feature on Unity Connection.
In case of a cluster, select this option on either of the nodes. This will enable SAML SSO on both publisher and subscriber servers.
Update IdP Metadata File
Select this button to update the Identity Provider metadata (<idp>.xml file) imported to Unity Connection from Identity Provider. In case of a cluster, the change is replicated on both the nodes.
Note This option is available only after the SAML SSO feature has been enabled from web page.
Export All Metadata
This option when selected, exports Service Provider metadata from both the nodes of Unity Connection as archive file on client machine. The SPMetadata<hostname of Unity Connection>.xml file is then required to be uploaded on Identity Provider.
Fix All Disabled Servers
This option re-enables SSO on Unity Connection if the SAML SSO feature failed to be enabled before.
(Display only) The port that Cisco Unity Connection uses for incoming and outgoing SMTP connections. Unity Connection uses SMTP for sending text message notifications; communicating with clients that send or receive voice, fax and text messages from Unity Connection; and communicating with VPIM locations and other digitally networked Unity Connection servers.
SMTP Domain
The domain name that Cisco Unity Connection uses to route messages between digitally networked Unity Connection servers and to construct the SMTP address of the sender on outgoing SMTP messages.
For each user, Unity Connection creates an SMTP address of <Alias>@<SMTP Domain>. This SMTP address is displayed on the Edit User Basics page for the user. Examples of outgoing SMTP messages that use this address format include messages sent by users on this server to recipients on other digitally networked Unity Connection servers and messages that are sent from the Unity Connection phone interface or Messaging Inbox and relayed to an external server based on the Message Actions setting of the recipient.
Unity Connection also uses the SMTP Domain to create sender VPIM addresses on outgoing VPIM messages, and to construct the From address for notifications that are sent to SMTP notification devices.
When Unity Connection is first installed, the SMTP Domain is automatically set to the fully qualified host name of the server.
Make sure that the SMTP domain of Cisco Unity Connection is different from the Corporate Email domain to avoid issues in message routing for Cisco Unity Connection.
Some scenarios in which you may encounter issues with the same domain are listed below:
•Routing of the voice messages between digitally networked Unity Connection servers
•Relaying of the messages
•Replying and Forwarding of the voice messages using ViewMail for Outlook
•Routing of the SpeechView messages to Cisco Unity Connection server
•Sending the SMTP message Notifications
•Routing of the VPIM messages
Note Cisco Unity Connection requires a unique SMTP domain for every user , which is different from the corporate email domain.Due to same domain name configuration on Microsoft Exchange and Cisco Unity Connection, the users who are configured for Unified Messaging may face issues in adding recipient while composing, replying and forwarding of messages. For more information on resolving domain name configuration issues, see "Resolving SMTP Domain Name Configuration Issues" section of "Configuring Cisco Unity Connection 8.5 and Later and Microsoft Exchange for Unified Messaging" chapter in the Unified Messaging Guide for Cisco Unity Connection at http://www.cisco.com/en/US/docs/voice_ip_comm/connection/10x/unified_messaging/guide/10xcucumgx.html
Change SMTP Domain
Select this button to change the value of the SMTP Domain field. When changing the value, note the following considerations:
•Confirm that the new SMTP Domain is entered in a valid domain format and can be resolved to the Cisco Unity Connection server by any SMTP servers that validate the sending domain or by an SMTP smart host if you use one to route messages to the Unity Connection server.
•Each Unity Connection server in a Digital Network must have a unique SMTP Domain.
•After you change the SMTP domain, you must restart the Unity Connection Conversation Manager, Unity Connection Message Transfer Agent, and Unity Connection SMTP Server services in Cisco Unity Connection Serviceability. If this server is in a Unity Connection cluster, you must restart all three services on both servers.
To change the SMTP domain, do the following:
1. Navigate to System Settings> SMTP Configuration> Server> Change SMTP domain.
2. On the Cisco Unified Serviceability page, first stop and then start the following services:
–Conversation manger STOP/START
–Message transfer agent STOP/START
–SMTP Server STOP/START
Limit Number of Simultaneous Incoming Unity Connections
(Cisco Unity Connection 8.5 and later) Enter the maximum number of SMTP clients that can be connected to the Cisco Unity Connection SMTP server at one time for sending messages.
Default setting: 20 Unity Connections.
Limit Number of Simultaneous Outgoing Connections (Cisco Unity Connection 8.5 and later only)
Enter the maximum number of outgoing connections that the Cisco Unity Connection SMTP server can have open with other SMTP servers at one time.
Default setting: 2 connections.
Limit Size of Message
Enter the maximum size of message that clients can send to Cisco Unity Connection by using SMTP.
Enter the maximum number of messages that a client can send to Cisco Unity Connection in a single SMTP session.
Default setting: 10 messages.
Limit Number of Recipients per Message
Enter the maximum number of recipients allowed for a single message that is sent by a client to Cisco Unity Connection by using SMTP.
Default setting: 15,000 recipients.
Delivery Retry Timeout
Check the Override Default check box and enter a value between 0 and 10800 in the Minutes field to have Cisco Unity Connection periodically retry the delivery of SMTP messages that have failed because of issues that may be temporary (for example, the remote SMTP server is not responding). When this check box is checked and a value greater than 0 is entered, Unity Connection retries once a minute until the message is successfully sent or the timeout interval specified in the Minutes field has passed. If the timeout has passed without success, Unity Connection sends a non-delivery receipt to the sender.
Default setting: 0 minutes (Unity Connection immediately sends a non-delivery receipt to the sender and does not retry delivery of failed SMTP messages).
Note The system default Delivery Retry Timeout value may be subject to change in later releases. If you override the default value with a custom Minutes value, the custom value will be retained in any upgrades.
Allow Connections from Untrusted IP Addresses
When this check box is checked, Cisco Unity Connection allows SMTP connections from clients or servers whose IP addresses do not match any address pattern that is configured on the IP Address Access List.
When this check box is not checked, Unity Connection denies SMTP Unity Connection requests from clients or servers whose IP addresses do not match any address pattern that is configured on the IP Address Access List.
Default setting: Check box not checked.
Require Authentication from Untrusted IP Addresses
When this check box is checked, Cisco Unity Connection requires authentication for SMTP connections from clients or servers whose IP addresses do not match any address pattern that is configured on the IP Address Access List.
When this check box is not checked, Unity Connection allows these types of clients to connect without authenticating.
This option is unavailable when the Allow Connections from Untrusted IP Addresses check box is not checked.
Transport Layer Security from Untrusted IP Addresses Is
Select how Cisco Unity Connection handles Transport Layer Security (TLS) with a client or server that attempts to connect from an IP address that does not match any address pattern configured on the IP Address Access List.
•Disabled—Unity Connection does not offer TLS as an option for SMTP sessions initiated by clients or servers with untrusted IP addresses. In most cases, if the client is configured to use TLS, but Unity Connection does not offer it, the Unity Connection fails and the client notifies the user.
•Required—Clients or servers connecting from untrusted IP addresses must use TLS to initiate SMTP sessions with the Unity Connection server.
•Optional—Clients or servers connecting from untrusted IP addresses can use TLS to initiate SMTP sessions with the Unity Connection server, but are not required to do so.
This option is unavailable when the Allow Connections from Untrusted IP Addresses check box is not checked.
To delete an IP address, check the check box to the left of the IP address, and select Delete Selected. You can delete multiple IP addresses at once.
Add New
To add an IP address, select the Add New button. A new page opens, on which you enter data applicable to the new IP address.
IP Address
(Display only) A unique IP address or an IP address pattern that Cisco Unity Connection uses to allow or deny SMTP connections from SMTP clients or servers.
Allow Unity Connection
When this check box is checked, Cisco Unity Connection allows SMTP connections from any client or server whose IP address matches this address pattern.
When this check box is not checked, Cisco Unity Connection denies SMTP connections from any client or server whose IP address matches this address pattern.
Enter the IP address of a client or server that should be specifically allowed or denied access to the Cisco Unity Connection SMTP server.
Note You can enter a single * (asterisk) to match all possible IP addresses.
Allow Connection
When this check box is checked, Cisco Unity Connection allows SMTP connections from any client or server whose IP address matches this address pattern.
When this check box is not checked, Cisco Unity Connection denies SMTP connections from any client or server whose IP address matches this address pattern.
Enter the IP address or fully qualified domain name of the SMTP smart host through which Cisco Unity Connection relays SMTP messages. (Enter the fully qualified domain name of the server only if DNS is configured.)
Unity Connection relays all SMTP notifications through the smart host. You can configure Unity Connection to relay voicemail, email, fax, or delivery receipt messages that it receives for a particular user to an SMTP address through the smart host. You can also configure Unity Connection to route SMTP messages for VPIM locations or for other digitally networked Unity Connection servers through the smart host; you may need to do this if, for example, a firewall prevents direct SMTP communication with the remote voice messaging system.